Ian Parberry's Books

Books by Ian Parberry

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  1. Fletcher Dunn and Ian Parberry, 3D Math Primer for Graphics and Game Development: Theory and Practice in C++ , Wordware Publishing, 2002.
  2. Ian Parberry, Introduction to Computer Game Programming with DirectX 8.0, Wordware Publishing, 2001.
  3. Ian Parberry, Learn Computer Game Programming with DirectX 7.0, Wordware Publishing, 2000.
  4. Ian Parberry, Problems on Algorithms, Prentice Hall, 1995. (Now Available for Free Download)
  5. Ian Parberry, Circuit Complexity and Neural Networks, MIT Press, 1994.
  6. Ian Parberry, Parallel Complexity Theory, Pitman Press, 1987. (Now Available for Free Download)

Created by Ian Parberry, May 11, 1995.
Last updated Wed Apr 10 21:19:06 CDT 2002