Ian Parberry's Books
Books by Ian Parberry
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Fletcher Dunn and
Ian Parberry,
3D Math Primer for Graphics and Game Development: Theory and Practice in C++ ,
Wordware Publishing, 2002.
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Ian Parberry,
Introduction to Computer Game Programming with DirectX 8.0,
Wordware Publishing, 2001.
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Ian Parberry,
Learn Computer Game Programming with DirectX 7.0,
Wordware Publishing, 2000.
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Ian Parberry,
Problems on Algorithms,
Prentice Hall, 1995.
(Now Available for Free Download)
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Ian Parberry,
Circuit Complexity and Neural Networks,
MIT Press, 1994.
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Ian Parberry,
Parallel Complexity Theory,
Pitman Press, 1987.
(Now Available for Free Download)
Created by
Ian Parberry,
May 11, 1995.
Last updated
Wed Apr 10 21:19:06 CDT 2002