Announcing

New class on Game Development for Spring 2007

CSCE 4930.003 and CSCE 5933.001

 

Topics in

Game Development

 

 

Instructor: Ian Parberry

Course Codes: CSCE 4930.003 and CSCE 5933.001

When: Spring 2007, Tuesday and Thursday 1:00-2:20pm

Where: NTRP B158

Prerequisites: CSCE 4210 and CSCE 4220 or consent of the instructor



These classes are for the advanced game programming student at the undergraduate and graduate level. We will cover a selection of advanced topics in game development, possibly including but not limited to character animation, procedural content generation, shader techniques, and graphics special effects. The class will read and discuss articles from the recent academic and technical literature on game development and related material from relevant computer science areas. Assessment will be a combination of a written project, a programming project, and oral presentation.

 

 

 

Lecture Notes

 

Americans With Disabilities Act


The Department of Computer Science & Engineering cooperates with the Office of Disability Accommodation to make reasonable accommodations for qualified students (cf. Americans with Disabilities Act and Section 504, Rehabilitation Act) with disabilities. If you have not registered with ODA, we encourage you to do so. If you have a disability for which you require accommodation please discuss your needs with me after class or submit your written Accommodation Request on or before the fourth class day.

 


Created by Ian Parberry, October 13, 2006. Last updated April 30, 2007.