CSCE 4220: Game Programming 2

CSCE 4220: Game Programming 2, Spring 2009, Tu 6-8:50pm, Art 226.
Instructor: Ian Parberry

Laboratory

Location: LARC laboratory, NTRP F206
Lab Attendant: Faisal Rabbani
Lab Hours:
     Mon 12-5pm, 8-10pm
     Tue 11am-3pm, 5pm-9pm
     Wed 12-10pm
     Thu 11am-3pm, 5-9pm
     Fri 5-10pm

Course Description

See CSCE 4210, Game Programming 2 course description.

Prerequisites

The prerequisite for this class is CSCE 4210, Game Programming 1. This may be waived if a sufficient proficiency in game programming can be demonstrated. It is also recommended that you take CSCE 4230, Intro to Computer Graphics, or have some background knowledge of 3D graphics.

Grading and Examination Policy

Students are required to create a game demo based on the topics taught in this class. The code must be written in C++ for DirectX and must run on the computers in the laboratory. Students may work in groups of two or programmers, together with artists from the College of Visual Arts and Design. A final oral examination for the programmers will be given in Finals Week on a group by group basis. All groups must sign up for one of these times to present your game for a grade.

Americans With Disabilities Act

The Computer Science Department cooperates with the Office of Disability Accommodation to make reasonable accommodations for qualified students (cf. Americans with Disabilities Act and Section 504, Rehabilitation Act) with disabilities. If you have not registered with ODA, we encourage you to do so. If you have a disability for which you require accommodation please discuss your needs with me after class or submit your written Accommodation Request on or before the fourth class day.


Created by Ian Parberry, February 18, 2009. Last updated April 23, 2009.